Lists the start and end points of the actor overlay (code) files currently loaded. Interestingly, the actor number (to the right of the start address) is listed in hexadecimal, rather than decimal as was done on the next screen and in OoT. Lists the starting point of every actor instance loaded in memory at the time.
Legend of zelda majoras mask n64 rom code#
This screen probably appears if the program crashed in a piece of code that had debug information embedded in it. The screen shows a second thread ID (usually 2, for some reason), as well as the source code filename responsible (such as "./z_std_dma.c"). For example, it can appear after crashing in the defective Snowhead Temple with Epona. The number of lines on this screen vary, for unknown reasons. This probably happened because the Stack was getting too big for where it was, so the new data was placed on the Expansion Pak where it could fit. This may not always be the case true however, as the SP has been observed to jump from $801xxxxx to $807xxxxx. In general, the smaller the SP value, the larger the Stack (i.e. Virtual addresses uniquely identify portions of code that can be dynamically allocated (actors for instance).
Legend of zelda majoras mask n64 rom Pc#
The Virtual PC (VPC) column shows the virtual address conversion of the PC. The first row shows the current Stack Pointer (SP) and Program Counter (PC) at the time of the crash, while subsequent rows represent different function calls that lead to the faulting code. This screen displays the call stack before the exception occurred. Most (if not all) of the information shown comes from a register, either on the System Control Processor (top), the main CPU, or the Floating-Point Unit (bottom). This is the most important one, as it provides the most basic information concerning the status of the system at the time of the crash. Due to the differences between the N64 and the GCN the crash debugger does not work on the GCN version of MM.īoth OoT and MM use the same first screen. The crash debugger will usually execute correctly on emulators, but HLE emulators will not display the crash screen because they utilize an external framebuffer to allow for upscaling.
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No finger breaking is necessary, unlike in OoT. Now, you need to type in the following button combination: Once a crash is triggered, the game will alternate between the last two framebuffers before showing the last "blended" frame (used for blur effects like the title screen cutscene), and displaying a color bar which indicates the type of crash that occurs. To trigger it, you first need to crash the game in some way, either by using one of the game's various glitches or by Crooked Cartridge if you're desperate enough to damage the cart. It is present in all N64 versions of the game. It was used by the game developers to diagnose crashes that occur, and is expanded a lot compared to OoT's crash debugger. Majora's Mask contains a crash debugger just like Ocarina of Time does. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.This is a sub-page of The Legend of Zelda: Majora's Mask. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.
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